LimeKnight

After studying together at the University of Portsmouth, three creative technology students decided to team together to form their own business.

Founded in 2004, LimeKnight design and develop interactive games, viral marketing tools and dynamic applications for mobile devices and the web. Armed with creative talent, a persistent attitude and technical skills, LimeKnight soon began to accumulate a host of prestigious clients, which now include, among others, Warner Brother Records, SEEDA, City Growth Partnership, Portsmouth City Council, and the University of Portsmouth.

Creative Director, Peter Blatchford says "The south coast was oozing with opportunity for a team of user-centric designers like us to fulfil the demands of local businesses and institutions."

In the summer of 2005, LimeKnight won an award at the Enterprise Challenge, earning them a swift £1000 reward for their efforts.  This allowed them to spend more time to work on the development of their business.

LimeKnight are now developing a model that accrues recurring revenue through monthly rental.  This will allow brand managers to customise LimeKnight's games and aptly titled 'traffic magnets' for their marketing campaigns at a fraction of the cost of bespoke development.

Peter says "2006 will be a big year for interactive entertainment and we're really enthused about being a big part of it!  The distribution of our distinctive mobile phone content is guaranteed to strengthen our position in the industry".

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